﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace Tanks
{
    static class Resources
    {
        public static Texture2D t34;
        public static Texture2D t34dead;
        public static Texture2D Background;
        public static Texture2D ProjectileT34;
        public static Texture2D Alcaida;
        public static Texture2D lenta;
        public static Texture2D BOMBOM;
        public static Texture2D Kirpich;
        public static Texture2D Kirpich2;
        public static Texture2D Beton;
        public static Texture2D Sand;
        public static Texture2D Mouse;
        public static Texture2D MouseDead;
        public static Texture2D Base1;
        public static Texture2D Base2;
        public static Texture2D FullHP;
        public static Texture2D LowHP;
        public static Texture2D e50;
        public static Texture2D e50dead;
        public static Texture2D ch1;
        public static Texture2D ch2;
    }
}
